Tuesday, April 30, 2019

Richland Game Art -Redesign Village using Shape Language - Week 14


Week 14 - Redesign another artists concept design by referencing different shape language cues, in this case, mushrooms.




Inspiration from Mushrooms





















Tuesday, April 16, 2019

Richland Game Art - Interior Design/Texture & Light Week 12

Richland Game Art - Interior Design/Texture & Light 

Week 12 - 16APR19


Design the Interior of the Bank from Last Week's Assignment. Pay Particular Attention to the Details Depicted in the Chapter, "Near Algodones". Design Another Interior for the Steam Boat Version of the Bank. 


Decorate with Props (Set Dressing) to Create Tecture -


Light & Shadow and the Pool of Influence -


Ergonomics -


The Path of Action (Layout) -


Comparative Size -


The FINAL Breakdown - 



“BUSTER SCRUGGS” FINAL PITCH BREAKDOWN 



1. TITLE CARD


Title Card can be the Logo Designed for the Game or a Movie Poster with the Logo

Log Line (In One Sentence, Describe the Journey of the Character and the World He/She Inhabits)

Description of Game (First Person Shooter/Puzzle/Period Rock Band)

Style Detail (Photos or Art) (Stylized/Cartoony/Realistic)

2. GAME IMAGE


Game Play Details (First Person Shooter Goals/Rock Band Goals).

Description of Coen Bros World in the Old West.

Description of Chapter Level and Introduction to Characters


3. CHARACTER MODEL SHEETS


Main Character Size Comparison

Main Character Model Sheet (Horse/Animal/Human)

Main Character Facial Expressions (3-5 Expressions)

Main Character Hair Design (2 Images Front & Side)

Main Character Expression & Mouth Shapes

Main Character Jaw/Teeth Arrangement

Main Character Hoof/Paw/Hand Design (3-4 Designs)

Main Character Hoof/Paw/Foot Design (3-4 Designs)

Main Character Action Poses (3-4 Poses)

Main Character with Props (No Less than 5 Props)

Main Character Costume Details (3-5 Callouts)

Main Character Costume Texture Callouts (3-5 Texture Callouts) 

  

4. STAGING/COMPOSITION/STORYBOARD  

 
Storyboards for (1) Sequence 
 
Game Play View (In Camera with HUD)  
 
Color Script/Color theory (Included Meaning of Each Color) 

5. MAIN ANTAGONIST MODEL SHEET 



6. PROP DESIGNS 


Wagon/Stage Coach Model Sheet (2 Poses) 
 
Wagon/Stage Coach Cutaway View 

7. LOCATION DESIGNS 


Game Play Map (Plan View) 
 
Main/Hero Building Plan/Elevation (2 Views)  
 
Main/Hero Building Isometric View 
 
Main/Hero Building Isometric Cutaway View  
 
Main Location Design (Vis Dev Illustration) 
 
Main Location Details (Doorway/Saloon Bar/Hotel Entryway)  
 
Action Pose in Environment (Show Character on Location in Action from Gameplay) 
 
 

8. CREDITS 


Create an Accurate List of Credits for Every Task You Performed During Development of the Game 


EACH ARTIST MUST COMPLETE 20 OF THE 33 LISTED TASKS/DESIGNS







Tuesday, April 9, 2019

Week 11

Week 11 - Designing a Cutaway View from 3/4 


The Ballad of Buster Scruggs Production Design - 






























Tuesday, April 2, 2019

Richland Game Art - (Designing a Town) Week 10

Week 10 - Designing a Town using cubes in perspective and skewed flats:


Review Prop Posters:




Review Extrusion Maps of Richland College:










1, 2 & 3 Point Perspective/Drawing the Horizon:




Designing a Flat Facade for Main St:

 - Buster Scruggs









 - Near Algodones







 - Meal Ticket





 - All Gold Canyon









 - The Gal Who Got Rattled












 - The Mortal Remains














Skew the Facade: