Richland Game Art - Interior Design/Texture & Light
Week 12 - 16APR19Design the Interior of the Bank from Last Week's Assignment. Pay Particular Attention to the Details Depicted in the Chapter, "Near Algodones". Design Another Interior for the Steam Boat Version of the Bank.
Decorate with Props (Set Dressing) to Create Tecture -
Light & Shadow and the Pool of Influence -
Ergonomics -
The Path of Action (Layout) -
Comparative Size -
The FINAL Breakdown -
“BUSTER SCRUGGS” FINAL PITCH BREAKDOWN
1. TITLE CARD
Title Card can be the Logo Designed for the Game or a Movie Poster with the Logo
Log Line (In One Sentence, Describe the Journey of the Character and the World He/She Inhabits)
Description of Game (First Person Shooter/Puzzle/Period Rock Band)
Style Detail (Photos or Art) (Stylized/Cartoony/Realistic)
2. GAME IMAGE
Game Play Details (First Person Shooter Goals/Rock Band Goals).
Description of Coen Bros World in the Old West.
Description of Chapter Level and Introduction to Characters
3. CHARACTER MODEL SHEETS
Main Character Size Comparison
Main Character Model Sheet (Horse/Animal/Human)
Main Character Facial Expressions (3-5 Expressions)
Main Character Hair Design (2 Images Front & Side)
Main Character Expression & Mouth Shapes
Main Character Jaw/Teeth Arrangement
Main Character Hoof/Paw/Hand Design (3-4 Designs)
Main Character Hoof/Paw/Foot Design (3-4 Designs)
Main Character Action Poses (3-4 Poses)
Main Character with Props (No Less than 5 Props)
Main Character Costume Details (3-5 Callouts)
Main Character Costume Texture Callouts (3-5 Texture Callouts)
4. STAGING/COMPOSITION/STORYBOARD
Storyboards for (1) Sequence
Game Play View (In Camera with HUD)
Color Script/Color theory (Included Meaning of Each Color)
5. MAIN ANTAGONIST MODEL SHEET
6. PROP DESIGNS
Wagon/Stage Coach Model Sheet (2 Poses)
Wagon/Stage Coach Cutaway View
7. LOCATION DESIGNS
Game Play Map (Plan View)
Main/Hero Building Plan/Elevation (2 Views)
Main/Hero Building Isometric View
Main/Hero Building Isometric Cutaway View
Main Location Design (Vis Dev Illustration)
Main Location Details (Doorway/Saloon Bar/Hotel Entryway)
Action Pose in Environment (Show Character on Location in Action from Gameplay)
8. CREDITS
Create an Accurate List of Credits for Every Task You Performed During Development of the Game
• EACH ARTIST MUST COMPLETE 20 OF THE 33 LISTED TASKS/DESIGNS
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