Concept Art Week 12 - Nov 12, 2019
Set Dressing Design, Environment Clusters
Tangents
FINAL PITCH BREAKDOWN:
FALL 2019
PRIMAL
Fury
(Pitch BreAkdown)
1. Title card
Title
Design and Name of Level
A. Log Line
B. Description of Game (Main Quest)
& Specific Details of Level
C. Style Details
i.
Reference
Photos or Art
ii.
Wood/Paper/Toy
Figures?
2. Game Play & Story
Photos
or Art (Include UI & Game Controllers)
A. Game Play Details
i.
Game
Goals/Conclusion
ii.
Stone
v Iron Tribe/Muscle v Tech (Story)
iii.
Mission/Mini
Game Descriptions
iv.
MOBA
(Multiplayer Online Battle Arena)
B. Scoring System
i.
Loot
System
ii.
Hit
Points & Hunger/Fuel Meter
iii.
Evolution
iv.
Badge/Achievement
Skill Tree
v.
Survival
Mode
C. Game Controller/Interface
i.
Joystick
ii.
Steering
& Shifter Console
iii.
Guitar/Drum
Controller
3. Character Designs
A. Main Character Size Comp (Stone
& Iron Tribe)
B. Main Character Model Sheet (Stone
or Iron Tribe ¾ View & 2 Turns)
C. Main Character Facial Expressions
(3-5 Expressions)
D. Main Character Hair Design (2
images Front & Side)
E. Main Character Phoneme/Mouth Shapes
(6-8 Poses)
F. Main Character Jaw & Teeth Cutaway
Design (3 Designs)
G. Main Character Hand Model Sheet
(3-4 Designs)
H. Main Character Foot Model Sheet
(3-4 Designs)
I. Main Character Action Poses (3-4
Poses)
J. Main Character w/ Props (No Less
Than 5 Props)
K. Main Character Costume Details (3-5
Details)
L. Main Character Costume Texture
Callouts (3-5 Callouts)
4. Staging & Storyboards
A. Staging/Composition/Storyboards (5
Comps or 25 Board Panels)
5. Boss Design
A. Main Antagonist/Boss Model Sheet (¾
View & 2 Turns)
6. Prop Designs
A. Vehicle Design (¾ Front & Rear)
B. Vehicle Cutaway (Interior ¾ Front or
Rear)
C. Weapons, Food & Tools (8-10
Designs)
7. Location designs
A. Terrain Map (Game Field Limits or
Fog of War Defined)
B. Hero Structure/Building Plan View
(Show Streets & Village Limits)
C. Hero Structure/Building Isometric
(Show Exterior & Cutaway)
D. Main Level Location Design
E. Main Level Location Details
i.
Set
Dressing
ii.
Before
& After Battle Destruction
iii.
Architectural/Mechanical
Details
F. Action Pose in Main Level Location
(Game Play View)
8. Credits
A. Card Showing All Game Design Positions
Worked in Past Semester
Artist
must choose 22 of 30 (Lettered) Designs/model sheets for final pitch. less than
22 designs is a fail. any additional designs included in the final pitch of 22
designs is extra credit.
Each
design should be properly labeled and include the artists name & Date.
Presentation
will be made in front of the design class and projected on the video screen.
ensure your pitch is formatted to be shown using preview, iphoto or powerpoint.
Primal Screen Shots: Terror Under the Blood Moon
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