Tuesday, November 12, 2019

Game Concept Art - Week 12

Concept Art Week 12 - Nov 12, 2019



Set Dressing Design, Environment Clusters



Tangents

 FINAL PITCH BREAKDOWN:


FALL 2019
PRIMAL Fury
(Pitch BreAkdown)

1.  Title card

Title Design and Name of Level

A.    Log Line

B.    Description of Game (Main Quest) & Specific Details of Level

C.    Style Details

               i.         Reference Photos or Art

              ii.         Wood/Paper/Toy Figures?

2.  Game Play & Story

Photos or Art (Include UI & Game Controllers)

A.    Game Play Details

               i.         Game Goals/Conclusion

              ii.         Stone v Iron Tribe/Muscle v Tech (Story)

            iii.         Mission/Mini Game Descriptions

            iv.         MOBA (Multiplayer Online Battle Arena)

B.    Scoring System

               i.         Loot System

              ii.         Hit Points & Hunger/Fuel Meter

            iii.         Evolution

            iv.         Badge/Achievement Skill Tree

              v.         Survival Mode

C.    Game Controller/Interface

               i.         Joystick

              ii.         Steering & Shifter Console

            iii.         Guitar/Drum Controller

 

3.  Character Designs

A.    Main Character Size Comp (Stone & Iron Tribe)

B.    Main Character Model Sheet (Stone or Iron Tribe ¾ View & 2 Turns)

C.    Main Character Facial Expressions (3-5 Expressions)

D.    Main Character Hair Design (2 images Front & Side)

E.    Main Character Phoneme/Mouth Shapes (6-8 Poses)

F.    Main Character Jaw & Teeth Cutaway Design (3 Designs)

G.    Main Character Hand Model Sheet (3-4 Designs)

H.    Main Character Foot Model Sheet (3-4 Designs)

I.      Main Character Action Poses (3-4 Poses)

J.     Main Character w/ Props (No Less Than 5 Props)

K.    Main Character Costume Details (3-5 Details)

L.     Main Character Costume Texture Callouts (3-5 Callouts)

4.  Staging & Storyboards

A.    Staging/Composition/Storyboards (5 Comps or 25 Board Panels)

5.  Boss Design

A.    Main Antagonist/Boss Model Sheet (¾ View & 2 Turns)

6.  Prop Designs

A.    Vehicle Design (¾ Front & Rear)

B.    Vehicle Cutaway (Interior ¾ Front or Rear)

C.    Weapons, Food & Tools (8-10 Designs)

7.  Location designs

A.    Terrain Map (Game Field Limits or Fog of War Defined)

B.    Hero Structure/Building Plan View (Show Streets & Village Limits)

C.    Hero Structure/Building Isometric (Show Exterior & Cutaway)

D.    Main Level Location Design

E.    Main Level Location Details

               i.         Set Dressing

              ii.         Before & After Battle Destruction

            iii.         Architectural/Mechanical Details

F.    Action Pose in Main Level Location (Game Play View)

8.  Credits

A.    Card Showing All Game Design Positions Worked in Past Semester

Artist must choose 22 of 30 (Lettered) Designs/model sheets for final pitch. less than 22 designs is a fail. any additional designs included in the final pitch of 22 designs is extra credit.

Each design should be properly labeled and include the artists name & Date.

Presentation will be made in front of the design class and projected on the video screen. ensure your pitch is formatted to be shown using preview, iphoto or powerpoint.

 

Primal Screen Shots: Terror Under the Blood Moon

 























































































































 

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