Tuesday, February 11, 2020

Game Concept Art - Week 4

Game Concept Art - 11 FEB 2020



Silhouette - Making Character with Shape

 

Personality of the Gun

 

Choose the correct firearm from the 1890s that fits the personality and needs of your main character. Caricature the weapon, accentuating the visual elements and create contrast in its proportions. Be aware of the positive and negative shapes you design. 

 

-  LF Model 18 Barrel Pepperbox





 - M1854 LeFaucheux Cavalry Pinfire Revolver








 - 1898 Single Fire Can Gun









 -  Apache Knuckleduster









- Borchardt C93 Semi Auto Pistol










 - British Webley MkIV Revolver .38/200










 - Devisme 6 Chamber Pepperbox 1875






 - Maxim Machinegun




 - Palm Pistol








 - S&W Safety Hammerless Revolver





 - Victorian Tranter .442 Rimfire Revolver 1870







 - Victorian Tranter .450 Revolver 1878






 - Wilmot Double Barrel 12GA









 - Misc 1890's Pistols & Revolvers



Aleister Crowley & Eliphas Levi (The Goat of Mendes)


The Insects of The Old Ones

 

The Time Machine








 


Character Size Comp in Silhouette

Start to design the cast of characters for your level, based on the character you chose 2 weeks ago.  Develop the characters in your level by choosing shapes that communicate gender, age, status, occupation and personality. Design at least 5 torsos in silhouette ensuring there is significant size and proportion variation to be interesting. After you have decided on the general "shape language" of your hero and 4 or more allies, add the head, legs & arms. Always be aware of variation in shape and realistically illustrate proportions suitable for your male or female character. 

Think about maximum contrast, big, medium and small shapes, straights vs curves, circle square and triangle. 

Keep in mind you will be adding the villain and his minions. That should show the highest level of contrast. 

Your size comp should start on 11"x17" Landscape 300dpi. Do NOT use color. This is a rough in silhouette in shadow (black). There should be no interior details, we will develop those details later. 

Look at these examples for inspiration:

 











 



 

Wednesday, February 5, 2020

Game Concept Art - Week 3 Assignment

Week 3 Design Assignment - Design 5 Insects

 Due 11 Feb 2020

Your assignment this week is to design 5 insects from the 1890's that would have found on the streets of London. Do your own research to find five interesting and distinctive bugs that fit within the tone/story of the video game world. Use a "Triangular" or "Rule of Thirds" composition for your presentation. All insect designs should be in the same composition. 

Use shape & line, large, medium & small shapes, positive & negative space and tone with one color to complete this project. Remember to relate the size of insects to each other. 

Do not copy and existing bug designs. Base your designs on real insects of the period and get inspiration from Charley Harper or Mike Mignola. 

Charley Harper - Insects

Charley Harper - Leaf Beetles

Charley Harper - Scorpion Family
 
Mike Mignola - Larvae


Mike Mignola - Spider Glasses

Mike Mignola - Spider Man

Mike Mignola - Fly & Rat

Mike Mignola - Bugs


Mike Mignola - Bugs


 Bring in your final design as a jpeg, 8 1/2" x 11" format, 300 dpi.   

 

Inspiration from Chris Sasaki - 

 

Chris Sasaki - Insects
Chris Sasaki - Love Beetles